Introduction

I'm a freelance illustrator/designer/art director and if you think I can help with your project, want to offer words of encouragement or simply say hi, feel free to get in touch.

I'm also on Twitter and Facebook. Follow me to find out every time I haul bits of imagination kicking and screaming into reality.

Friday 25 July 2014

Pure Evil Genius - Part III


Finally it was time to develop the characters that would populate your lair. Due to the nature of a hench-person, I took the view that they were likely to be 'done away with' by a want to be planet saver on a fairly regular basis.

With that in mind I wanted to create characters that people wouldn't become attached to and would even provide amusement when they met their untimely end. To this end I created efficient yet gormless looking characters.

Henchpersons
Hard working, minimum waged, biodegradable staff who follow orders and don't ask questions. Trained in the following disciplines.

*Due to new legislation one must now refer to ones staff as Henchpersons in order to reflect gender equality. They must also avoid heavy lifting.


Again I turned to the Bond films of the 60's for inspiration, borrowing the retro look of the faceless henchmen that populated these infeasibly vast secret lairs.

Their costumes were designed to indicate their role within this evil organisation, each unique and instantly recognizable even when shrunk to a few pixels high.


This final image brings all the elements together and illustrates a potential screen shot form the final game where the player can see their lair and the resources at their disposal.

The hue of the floor would be customisable so on invading an enemy base you would likely notice a subtle change in the environments as you attempted to sabotage your opponents attempt at global domination.


Should there be any readers considering a career in Evil Villainy then I'll happily consider the position of art director for your empire, after all, image is everything. No-one will take you seriously without the right aesthetic.

Should there be any readers considering a career in henching, don't. Seriously, have you ever seen a film?


Art © Gukis

Monday 21 July 2014

Pure Evil Genius - Part II


With the aim of the game being to grow your empire and with the minimal art style of the game taking shape I began to look at the creations that would populate your evil lair.

Creating these devices using such a limited pallette was a fun challenge, but relying on simple shapes meant it was never overly taxing

I've reproduced the text found on the images as the file size of the images may result in illegible copy. That, and i enjoyed writing it so much I felt it should be shared. Twice.

iSPY


The iSPY can be hooked up to a seemingly limitless number of cameras*, allowing a high level of surveillance to take place form the comfort of your custom built studio (with strengthened ceiling supports). You'd think that only being able to view one feed at a time across all monitors would be a hindrance, but several tests indicated that this was in fact a bonus, allowing you to gloat over almost dozens of images of your foe.

*No more than 5.

Confoundotron 900



With a range of up to quarter of a mile this ingenious device has the ability to rewire key synapses within the brain of its target. This results in an irritating nagging sensation and mild confusion, forcing the victim to ask themselves questions like 'did I leave the oven on?', 'Where did I put it again?' or 'I'm sure I’ve forgotten something.'

30% of victims claimed it worked 100% of the time!

Big Deep



This menacing monolith is not recommended for amateur evildoers, as its effects can perterb even the most confident villain. This motionless hulk emits an extraordinarily deep bass sound that forces nearby do-gooders to uncontrollably purge themselves.

The frequency is so finely tuned that any matter that is evacuated, arrives in liquid form, adding the fear of slipping to the crushing embarrassment of its chosen target.


WARNING: We've yet to comprehend how to aim, or indeed activate this device. Use with extreme caution.

Migranator



Whilst its not yet technologically possible to inflict a full migraine on someone, this handy little* device will slightly reduce the moisture levels of its target, inflicting a dull headache that cannot simply be ignored!**

For lasting effects, don't let target consume a small glass of water.

*Weighing in at less than 900lbs
**It can.

Rashmaster



The Rashmaster causes uncomfortable and embarrassing rashes on its target, forcing them to search for questionable topics on their internet and risking great personal loss should their spouse check their browser history.

Not to be used lightly.

Never scratch resulting rash as this could induce swelling, weeping, headaches, death, paranoia, hallucinations and occasionally nausea.

(Part III)

Art © Gukis

Tuesday 15 July 2014

Pure Evil Genius - Part I

A couple of years ago I worked up some concept art for an untitled game at Rivet Studios. Purely for design purposes I christened it Pure Evil Genius (working title) thereby having some text to experiment with the art style.

The aim of the game was to work your way up from a mild annoyance to an evil megalomaniac that would put even the most eccentric Bond villain to shame.

Initially I worked up a quick image of two villains beginning their quest for global domination.

But the image didn't have the graphic quality I felt suited the concept so I produced this series of posters to lay out an art style and also the sense of humour should that should accompany it.

With the concept conjuring memories of the early Bond films, specifically the epic lair in 'You Only Live Twice' I looked at Saul Bass' legendary work of that era and the minimalist look of the project sprang into being.

*may only contain trickery and a burning sensation.

*may only contain cunning and stinging papercuts


































*may only contain bad manners and passing annoyance.


Art © Gukis